Event-Space on the Move (On the computer games philosophy)
Article
Abstract
[In English]
This article seeks to broaden the conceptual space of computer
games studies through a ground-up conceptualisation of basic
philosophical notions of the game that draws inspiration from the
theories of Johen Huizinga, Roger Caillois, Hans-Georg Gadamer
and Eugen Fink. Such an exploration demonstrates that a more
nuanced understanding of the very nature of game is needed in
order to move beyond existing binaries such as ‘labour’ vs. ‘game’
and playfulness. The recent condition in the (new) media shaped
augmented and mixed reality demands one’s readiness to work
in different generations of reality, artificial worlds and in hybrid
times. Today’s individual is constantly urged to switch among
various modes of given and artificial realities and execute various
modes of activities that are hybrid and sophisticated as demonstrates
the word-compound ‘playbour’. By taking into account the
very nature of the game in terms of philosophical investigations
this essay tries to answer also one of the basic issues posed by the
Wark’s Gamer Theory: can we explore games as allegories for the
world we live in?
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